AI Insights · Timothy · October 2024
Top 5 Shoot'em Up Games on iOS in Belgium: Q3 2024 Performance
Explore the performance trends of the top 5 Shoot'em Up games on iOS in Belgium during Q3 2024, including downloads, revenue, and active users data.
In the third quarter of 2024, the top 5 Shoot'em Up games on iOS in Belgium exhibited varied performance trends, as reported by Sensor Tower. Here's a closer look at each game's performance metrics:
Zombie.io: Potato Shooting from Joy Net Games showed a dynamic revenue trend, peaking at approximately $5.8K in mid-July before declining towards the end of the quarter. Weekly downloads started strong with 747 in early July but gradually decreased, stabilizing around 354 by the end of September. Active user numbers fluctuated, beginning at 1.6K and reaching over 2K in early July, before settling around 1.7K by the quarter's end.
Survivor!.io by HABBY experienced a surge in revenue in late August, reaching nearly $5K. Downloads saw a downward trend, starting at over 1K in July and decreasing to 576 by the end of September. The game maintained a significant number of active users, peaking at over 5K in July, but gradually declined to around 3.3K by September's close.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. saw its revenue vary throughout the quarter, with notable peaks in early July and September, reaching around $2.4K. Downloads increased from 136 in early July to a high of 566 in early September, before dropping again. Active user numbers grew steadily, peaking at over 2.8K in mid-September before declining slightly towards the end of the quarter.
Archero, another title from HABBY, had a notable revenue increase in late September, reaching $2.9K. Downloads fluctuated, beginning at 116 in early July and climbing to 275 by late September. Active users varied throughout the quarter, peaking at over 2.2K in late July before stabilizing around 1.7K by the end of September.
SSSnaker, also from HABBY, experienced a decline in revenue, starting at over $2K in early July and settling around $461 by the end of September. Downloads were consistently low, peaking at 57 in late July. Active users remained relatively stable, fluctuating around 3.4K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.